This would be an interesting way of controlling the camera in certain games. I can also see this being useful for non-new systems, since they are lacking a c-stick.
Though i would like the gyro to be easily toggle-able mid-stream, through a button on the touchscreen for example.
13/JUL/24 Edit: i came back to this to mention that i dont actually know how exactly you could translate gyro movement to joystick movement. For example turn the 3ds left to set cstick value left, then go back to the starting position to let go of the L joystick? Or make it so while youre turning the 3ds to the left, youre also moving the joystick to the left, and once you stop, you stop the joystick? I realize this task requires lots of testing and tuning, and might be challenging to make it work in a natural way, so i can understand that this might not happen any time soon. I was thinking about fps games with this one, it would be cool (and funny) to move the 3ds to be able to aim, instead of the hand cramp-inducing CStick
This would be an interesting way of controlling the camera in certain games. I can also see this being useful for non-new systems, since they are lacking a c-stick. Though i would like the gyro to be easily toggle-able mid-stream, through a button on the touchscreen for example.
13/JUL/24 Edit: i came back to this to mention that i dont actually know how exactly you could translate gyro movement to joystick movement. For example turn the 3ds left to set cstick value left, then go back to the starting position to let go of the L joystick? Or make it so while youre turning the 3ds to the left, youre also moving the joystick to the left, and once you stop, you stop the joystick? I realize this task requires lots of testing and tuning, and might be challenging to make it work in a natural way, so i can understand that this might not happen any time soon. I was thinking about fps games with this one, it would be cool (and funny) to move the 3ds to be able to aim, instead of the hand cramp-inducing CStick