zombiecalypse / Game-Design-Project

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Enemy design #31

Closed zombiecalypse closed 11 years ago

zombiecalypse commented 11 years ago

We need some variance in the types of enemies we encounter

might have different strategies, ...

zombiecalypse commented 11 years ago

Somehow balanced enemy types. Only specified, not implemented.

zombiecalypse commented 11 years ago

Implementation will use traits, because that allows the greatest flexibility

zombiecalypse commented 11 years ago

Done with everything but the spider boss