zombiepaladin / DungeonCrawler

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Start of the enemy #20

Closed matthewmchaney closed 12 years ago

matthewmchaney commented 12 years ago

Created an enemy type (stationary/moving target) that looks terrible but works fine for a first beta test enemy. Some collision types (but not all) are implemented. Hitting it with weapons will push it back. Also fixed a glitch that would break the game pretty bad.