Created an enemy type (stationary/moving target) that looks terrible but works fine for a first beta test enemy. Some collision types (but not all) are implemented. Hitting it with weapons will push it back. Also fixed a glitch that would break the game pretty bad.
Created an enemy type (stationary/moving target) that looks terrible but works fine for a first beta test enemy. Some collision types (but not all) are implemented. Hitting it with weapons will push it back. Also fixed a glitch that would break the game pretty bad.