zombiepaladin / DungeonCrawler

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Controls overhaul #33

Closed dkellycollins closed 11 years ago

dkellycollins commented 11 years ago

I'm going rework how we check input in the code. I'll add abstracted buttons (WeaponTrigger, SkillTrigger, Enter, Start, etc) and we can check for these rather then checking actual buttons. hopefully this will make input make more sense to both us and the user.

Also I switch many calls to IsPressed to IsHeld. This should improve navigation of menus.

NickABoen commented 11 years ago

Oh yea, something about this. We may want to refactor the controls for menus into the input system. I don't know if they're already there, but I do remember that it wasn't immediately obvious

dkellycollins commented 11 years ago

Fixed with pull request #36