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zompi2
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UE4EnhancedCodeFlow
This code plugin for Unreal Engine provides functions that drastically improve the quality of life during the implementation of game flow in C++.
MIT License
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Add async load assets action
#61
zompi2
opened
2 weeks ago
0
Add WaitUntil coroutine without DeltaTime in predicate
#60
zompi2
opened
3 weeks ago
0
Add StopAction bComplete parameter description in documentation
#59
zompi2
opened
3 weeks ago
0
Write information about the behavior of Delay action when the given time is 0 or below 0
#58
zompi2
opened
3 weeks ago
0
Retriggerable delay
#57
zompi2
opened
3 weeks ago
0
UE 5.3, Most Recent Update, Any GC causes a freeze, just this once I caught a crash as well confirming my sus its the plugin.
#56
nonlin
opened
1 month ago
7
Should coroutines return booleans telling if the action has been stopped or timedout?
#55
zompi2
opened
1 month ago
0
Callback variaints
#54
zompi2
closed
1 month ago
0
Coro cleanups fix
#53
zompi2
closed
1 month ago
0
CoroTasks should be called CoroAwaiters
#52
zompi2
closed
1 month ago
1
Check for proper coroutines clearup
#51
zompi2
closed
1 month ago
2
Bad IsGameThread check for coroutines actions!
#50
zompi2
closed
2 months ago
1
Multiple fixes for stability
#49
zompi2
closed
3 months ago
0
Crash when using marketplace version for UE5.4
#48
zompi2
closed
3 months ago
0
Suggestion: Multiple versions of callbacks with different set of arguments
#47
zompi2
closed
1 month ago
0
Write an info about marketplace
#46
zompi2
closed
4 months ago
0
Make WeakObjectPtr check after the AsyncTask finishes in RunAsyncThen
#45
zompi2
closed
3 months ago
0
Add checks if in game thread when calling every fflow function
#44
zompi2
closed
3 months ago
0
Add Instalation instruction to the documentation
#43
zompi2
closed
4 months ago
0
Add support for vector and color curves in timelines as well.
#42
zompi2
opened
4 months ago
0
Newfeature runasynctaskthen
#41
zompi2
closed
6 months ago
0
Unit tests to make sure everything works correctly
#40
zompi2
opened
6 months ago
0
Add option to alter time left in delay
#39
zompi2
opened
6 months ago
0
Add option to reset action
#38
zompi2
opened
6 months ago
0
New action suggestion: RunAsyncThen
#36
zompi2
closed
6 months ago
0
Coro
#35
zompi2
closed
10 months ago
0
Usedingamesentry
#34
zompi2
closed
10 months ago
0
Newfeatures
#33
zompi2
closed
11 months ago
0
Better (more readable) documentation and example project (?)
#32
zompi2
opened
11 months ago
2
Add c++ Delay using C++20 coroutines (for ue5.3 only)
#31
zompi2
closed
10 months ago
0
Execute in next tick Action
#30
zompi2
closed
11 months ago
0
WaitAndExeture - add optional deltatime/currenttime in predicate
#29
zompi2
closed
11 months ago
0
Add labels to actions
#27
zompi2
closed
1 year ago
1
More detailed stats
#26
zompi2
closed
1 year ago
1
Optiupdate
#25
zompi2
closed
1 year ago
0
merging new features to main
#24
zompi2
closed
1 year ago
0
Complete() function in Actions should get information if action was aborted or not (via StopAction with "complete" flag on) and it should pass this information to Complete delegates
#23
zompi2
closed
1 year ago
0
Branches cleanups
#22
zompi2
closed
1 year ago
0
Timeout for WaitAndExetue and WhileTrueExecute
#21
zompi2
closed
1 year ago
0
Actions pooling?
#20
zompi2
closed
1 year ago
1
Add stats to measure performance
#19
zompi2
closed
1 year ago
0
static FFlow functions should accept const UObject
#18
zompi2
closed
1 year ago
0
Newfeature21
#17
zompi2
closed
1 year ago
0
fix for the UECFActionBase declaration
#16
Matiis
closed
1 year ago
0
DoNTimes add to code
#15
zompi2
closed
2 years ago
0
DoOnce action add to code
#14
zompi2
closed
2 years ago
0
Timelock action and new version
#13
zompi2
closed
2 years ago
0
Add TimeLock node
#12
zompi2
closed
2 years ago
0
EFCDelay inaccuracy
#11
WHHwxiaop
closed
1 year ago
6
Update ECFActionBase.h
#10
zompi2
closed
3 years ago
0
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