zonkypop / BlendyPose

Blender Motion Capture using your camera!
Apache License 2.0
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Thoughts on applying this mocap to a Blender mesh object #2

Closed Aurosutru closed 2 years ago

Aurosutru commented 3 years ago

Any ideas on the best way to animate a Blender character with this mocap data?

Some work on BVH output from mocap was done in python at: https://github.com/KevinLTT/video2bvh

A more recent conversion using bones is at: https://blog.tensorflow.org/2020/05/pose-animator-open-source-tool-to-bring-svg-characters-to-life.html

The following might be of interest for getting angles with numpy that could be applied to bones: https://www.youtube.com/watch?v=EgjwKM3KzGU

A solution within MediaPipe would be ideal.

hzc54188 commented 3 years ago

i can't use【ESQUELETOOK_mediapipe_blender_v1.py】 would you teache me ,sir?

Aurosutru commented 3 years ago

Hi, I'm not a programmer, at least not in Python, so I cannot offer much help. However some good work with mediapipe in Blender can be found here: https://www.patreon.com/posts/dev-preview-and-53711794 Carlos is very helpful, but from a recent comment may be busy learning C++. Maybe he will finish his Blender add-on with hands and smooth motions soon. Other good work is being done with Omniverse to bring lip sync animation into Blender. Hope that helps.