Open ANaPhOrAX opened 1 year ago
actually - a fix for rButtonTemplate would be amazing. then I could figure out the rest from there, I think.
getting the current bugs atm:
5x Interface\FrameXML\Bindings.xml:1 rButtonTemplate_Zork/theme.lua:1 (null)
5x rButtonTemplate_Zork/theme.lua:1 (null)
and
3x rButtonTemplate/core.lua:323: 'for' limit must be a number [string "@rButtonTemplate/core.lua"]:323: in function `StyleAllActionButtons' [string "@rButtonTemplate_Zork/theme.lua"]:150: in main chunk
Locals: self =
{ StyleAllAuraButtons =
defined @rButtonTemplate/core.lua:403 StyleItemButton = defined @rButtonTemplate/core.lua:269 StyleAllActionButtons = defined @rButtonTemplate/core.lua:307 StyleTempEnchants = defined @rButtonTemplate/core.lua:396 StyleDebuffButtons = defined @rButtonTemplate/core.lua:387 StyleAuraButton = defined @rButtonTemplate/core.lua:332 addonName = "rButtonTemplate" StyleActionButton = defined @rButtonTemplate/core.lua:169 StyleExtraActionButton = defined @rButtonTemplate/core.lua:228 StyleBuffButtons = defined @rButtonTemplate/core.lua:373 } cfg = { normalTexture =
{ } backdrop =
{ } count =
{ } hotkey =
{ } flyoutBorder =
{ } flyoutBorderShadow =
{ } name =
{ } cooldown =
{ } icon =
{ } border =
{ } } (for index) = 1 (for limit) = nil (for step) = 1 (temporary) = 10 (temporary) =
defined @rButtonTemplate/core.lua:169 (temporary) = { StyleAllAuraButtons =
defined @rButtonTemplate/core.lua:403 StyleItemButton = defined @rButtonTemplate/core.lua:269 StyleAllActionButtons = defined @rButtonTemplate/core.lua:307 StyleTempEnchants = defined @rButtonTemplate/core.lua:396 StyleDebuffButtons = defined @rButtonTemplate/core.lua:387 StyleAuraButton = defined @rButtonTemplate/core.lua:332 addonName = "rButtonTemplate" StyleActionButton = defined @rButtonTemplate/core.lua:169 StyleExtraActionButton = defined @rButtonTemplate/core.lua:228 StyleBuffButtons = defined @rButtonTemplate/core.lua:373 } (temporary) = PetActionButton10 { 0 = QuickKeybindButtonOnHide = defined @FrameXML/QuickKeybind.lua:11 index = 10 NewActionTexture = Texture { } RightDivider = Frame { } DoModeChange = defined @FrameXML/QuickKeybind.lua:95 UpdateButtonArt = defined @FrameXML/ActionButton.lua:1563 TargetReticleAnimFrame = Frame { } OnDragStart = defined @FrameXML/PetActionBar.lua:265 OnReceiveDrag = defined @FrameXML/PetActionBar.lua:273 icon = PetActionButton10Icon { } SlotArt = Texture { } AutoCastable = Texture { } InterruptDisplay = Frame { } bar = PetActionBar { } PreClick = defined @FrameXML/PetActionBar.lua:246 HotKey = PetActionButton10HotKey { } HighlightTexture = Texture { } flashing = false __normalTextureFile = "interface\addons\rButtonTemplate_Zork\media\normal" CooldownFlash = Frame { } IconMask = MaskTexture { } SetHotkeys = defined @FrameXML/PetActionBar.lua:339 SpellHighlightAnim = AnimationGroup { } OnLoad = defined @FrameXML/PetActionBar.lua:230 PushedTexture = Texture { } Count = PetActionButton10Count { } SetNormalTexture = defined =[C]:-1 FlyoutBorderShadow = PetActionButton10FlyoutBorderShadow { } GetShowGrid = defined @FrameXML/ActionButton.lua:1451 Border = PetActionButton10Border { } Flash = PetActionButton10Flash { } OnClick = defined @FrameXML/PetActionBar.lua:250 container = PetActionBarButtonContainer10 { } QuickKeybindButtonSetTooltip = defined @FrameXML/QuickKeybind.lua:52 QuickKeybindHighlightTexture = Texture { } UpdateMouseWheelHandler = defined @FrameXML/QuickKeybind.lua:86 QuickKeybindButtonOnMouseWheel = defined @FrameXML/QuickKeybind.lua:46 __styled = true QuickKeybindButtonOnShow =
hey, so I'm pretty desperate atm. dragonflight messed with the size of the actionbars. but then when I made them smaller, or rather, as big as they were pre-DF, that made the hotkey text so small it was functionally illegible. to counteract this, what I figured out worked was upping the scaling on dominos even further, and then hard decreasing the scaling via masque. the end result of that looked similar to pre-DF.
now, with 10.1.5, blizzard has implemented a new action bar gcd animation, as well as a new action bar spell proc flash animation. this means that my 'fix' no longer works, as it creates a very noticeable spacing issue (spacing between the button and the spell proc flash. see https://i.imgur.com/A520G8j.jpg).
so what I'm trying to do now is find a way to not have to use masque's scaling to make the hotkey text legible, a.k.a., changing the font size another way. and through googling, your add-ons came up a few times.. but as far as I can tell, none of them do exactly just that (changing the font size). is there any chance you might be able to help with this? maybe you can point me in the right direction, tell me which of your addons I might be able to use or modify to do this? I'm not a coder, I'm just a dude trying to figure this out.