Open GuiltyNeko opened 4 years ago
Gravity generation doesn't currently use power (perhaps it should?) - what would be the advantage to reducing the gravitational force?
Switching gravity on/off per room in the Life Support panel was suggested in the past, and might be useful, but half/quarter/less-than-1G gravity will likely still have a similar effect to full strength in terms of player movement and I'm struggling to see how it could be useful or generate new game-play. Am I missing something important?
Gravity failures (due to vessel damage) was something that ZG talked about at one time, but never implemented.
Is your feature request related to a problem? Please describe. No
Describe the solution you'd like The ability to set gravity to amounts between 1.0 and 0, preferably in increments of 0.1G.
Describe alternatives you've considered None.
Additional context None.