Is your feature request related to a problem? Please describe.
Yes, the Outposts are semi OP today, because they were designed as tutorial modules and they have every single system in only 1 module and that causes people to not build bases, keep their OUTPs around, which is a heavy module (framerate in mind)
Describe the solution you'd like
There was a setting in the Server that allowed you to set the De Spawn timeout for those modules, after they are no longer in use.
The setting is still there, but the code was removed.
The idea is to bring that back, and make it so it can be disabled in the server settings, so it's totally optional.
Also make sure to send a WARNING message via system message to the player after he sets his spawn point to another module, effectively turning that Timer on.
Is your feature request related to a problem? Please describe. Yes, the Outposts are semi OP today, because they were designed as tutorial modules and they have every single system in only 1 module and that causes people to not build bases, keep their OUTPs around, which is a heavy module (framerate in mind)
Describe the solution you'd like There was a setting in the Server that allowed you to set the De Spawn timeout for those modules, after they are no longer in use. The setting is still there, but the code was removed. The idea is to bring that back, and make it so it can be disabled in the server settings, so it's totally optional. Also make sure to send a WARNING message via system message to the player after he sets his spawn point to another module, effectively turning that Timer on.
Describe alternatives you've considered None.
Additional context None.