Closed zorkind closed 3 years ago
The Nanite 4 was producing a too high value for a floating point and that was causing arithmetic errors. The values were reduced to avoid this issue, the best solution is to change the type to double precision, but that is a big change in the code and based on how high the original values are, i am sure we can reduce without a big impact in game play.
This sheet shows how the values were originally and how they are after the change.
obs.: Taking into account that Arges uses double nanites, these values are acceptable with double T4s in the Arges, producing a float that is still bellow the limit, but dangerously near it.
Vanilla / HRP Vanilla.
Client Version 0.5.2
Describe the bug The amount of health (Time) the T4 civilian nanite has is decreased by 2 each second, instead of 1.
To Reproduce Steps to reproduce the behavior:
Expected behavior It should consume 1 second each second, from the time remaining (health), for all nanite cores.
Screenshots None.
Additional context None.