Closed zhouzhili closed 1 year ago
嗯,已知bug,不过暂时没精力搞, 目前可以考虑用opengl1的方式初始化viewer看看还有没有问题。
改好了,在cesium 1.102 下测试正常
uniform sampler2D colorTexture;
in vec2 v_textureCoordinates;
float hash(float x) {
return fract(sin(x * 23.3) * 13.13);
}
void main(void) {
float time = czm_frameNumber / 60.0;
vec2 resolution = czm_viewport.zw;
vec2 uv = (gl_FragCoord.xy * 2. - resolution.xy) / min(resolution.x, resolution.y);
vec3 c = vec3(.6, .7, .8);
float a = -.4;
float si = sin(a), co = cos(a);
uv *= mat2(co, -si, si, co);
uv *= length(uv + vec2(0, 4.9)) * .3 + 1.;
float v = 1. - sin(hash(floor(uv.x * 100.)) * 2.);
float b = clamp(abs(sin(20. * time * v + uv.y * (5. / (2. + v)))) - .95, 0., 1.) * 20.;
c *= v * b;
out_FragColor = mix(texture(colorTexture, v_textureCoordinates), vec4(c, 1), 0.5);
}
你优秀!
@zhouzhili
哈喽 问一下,你上面的内容是在哪儿看的啊, attribute 应该替换成什么啊?
参考你发的,我只把VcPostProcessStage的问题修复了,可视域分析,风场的都没搞定。
需要你的help~ 空了支援一下 -0 -
盲猜把attribute 换成 out,貌似好了。。
现在还差这个
VueCesium version
3.1.4
OS/Browsers version
win11,Chrome 110.0.5481.97
Vue version
3.3.0-alpha.4
Cesium version
1.102.0
Reproduction Link
https://codepen.io/zhili124/pen/eYLpwmM
Steps to reproduce
官网示例在线运行,就报错了,应该是没有兼容新版本
What is Expected?
能够正常使用
What is actually happening?
RuntimeError: Fragment shader failed to compile. Compile log: ERROR: 0:2: 'varying' : Illegal use of reserved word