Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
sorry to bother again... I did more test with real production shot. I'm afraid I still have issues.
First, I was wrong when I told you that the 1.9.1 was working. I forgot again to update the mtoa.mod, so it was still using the alpha version you sent.
Once I switch back to 1.9.1, the bucket things started again.
So I thought never mind, let's just keep the alpha. But I now have a weird bug.
It's only happening if I add / remove AOVs and it's quite random. I feel using Light group is the most prone to error.
See attached.
sorry to bother again... I did more test with real production shot. I'm afraid I still have issues. First, I was wrong when I told you that the 1.9.1 was working. I forgot again to update the mtoa.mod, so it was still using the alpha version you sent. Once I switch back to 1.9.1, the bucket things started again.
So I thought never mind, let's just keep the alpha. But I now have a weird bug. It's only happening if I add / remove AOVs and it's quite random. I feel using Light group is the most prone to error. See attached.
I will keep testing, but if you have a clue ? https://we.tl/t-3A7K9ZreMM