Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
https://we.tl/t-HA6YszF7gl
debug_emission/debug_emission.ass and 2 more files
3 files sent via WeTransfer, the simplest way to send your files around the world
Image
[8:03 PM]
the particles are loaded with a standin inside maya
[8:04 PM]
you may want to repath
override_nodes off
filename "I:/roger_2112/shots/shot_080/fx/export/dust/dust9.abc"
objectpath ""
https://we.tl/t-HA6YszF7gl debug_emission/debug_emission.ass and 2 more files 3 files sent via WeTransfer, the simplest way to send your files around the world Image [8:03 PM] the particles are loaded with a standin inside maya [8:04 PM] you may want to repath override_nodes off filename "I:/roger_2112/shots/shot_080/fx/export/dust/dust9.abc" objectpath ""