Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
Now that we're redistributing everything, I can see a lot of bad sampling in areas that are heavily aberrated, but where the thinlens model produces a flat field
Now that we're redistributing everything, I can see a lot of bad sampling in areas that are heavily aberrated, but where the thinlens model produces a flat field