Closed zpelgrims closed 6 years ago
From John Draisey:
Skydome rotation of 0 or 360 produces stretched skydome result:
..not sure if I can control this using the camera shader, might be an arnold bug.
Note, this is only related to the camera rays, the skydome shows up normally in all other ray types
Fix will be in the next release
From John Draisey:
Skydome rotation of 0 or 360 produces stretched skydome result:
..not sure if I can control this using the camera shader, might be an arnold bug.