zpelgrims / pota

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.
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Skydome rotation 0 or 360 stretch bug #11

Closed zpelgrims closed 6 years ago

zpelgrims commented 6 years ago

From John Draisey:

Skydome rotation of 0 or 360 produces stretched skydome result:

image 1

image

..not sure if I can control this using the camera shader, might be an arnold bug.

zpelgrims commented 6 years ago

Note, this is only related to the camera rays, the skydome shows up normally in all other ray types

zpelgrims commented 6 years ago

Fix will be in the next release