Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.
If implemented in an aov shader, I need a way to discard the re-distributed samples from the main image.
Find a workaround for not being able to write to other buckets. It would be relatively OK to write all of the redistributed samples after each bucket, so not all buckets need to be accessed all the time.
If implemented in an aov shader, I need a way to discard the re-distributed samples from the main image.
Find a workaround for not being able to write to other buckets. It would be relatively OK to write all of the redistributed samples after each bucket, so not all buckets need to be accessed all the time.