Currently, there are a set number of ways to playtest levels in CCEdit and CC2Edit, which all are hardcoded. I think it would be neat if playtesting has customizable profiles, and worked more like code debuggers. There are many use cases for this, for example, creating additional profiles for not built-in programs, such as SuperCC for CC1 or MSCC modifications, replacing the current checkboxes. This could be very useful for CC2Edit, for presets with different C2G presets, or for quick playtesting for multiple emulators, without having to swap the link every time. This could also possibly simplify adding new types of playtesting, since the code base would be theoretically easier to extend. Of course, this is a very complex feature, but I think it would be really useful.
Currently, there are a set number of ways to playtest levels in CCEdit and CC2Edit, which all are hardcoded. I think it would be neat if playtesting has customizable profiles, and worked more like code debuggers. There are many use cases for this, for example, creating additional profiles for not built-in programs, such as SuperCC for CC1 or MSCC modifications, replacing the current checkboxes. This could be very useful for CC2Edit, for presets with different C2G presets, or for quick playtesting for multiple emulators, without having to swap the link every time. This could also possibly simplify adding new types of playtesting, since the code base would be theoretically easier to extend. Of course, this is a very complex feature, but I think it would be really useful.