Open zrisher opened 9 years ago
This mod https://github.com/zrisher/GardenWarfare/issues/7 is a good example of a proper weapon variety. 3 types of launchers: default 200 mm, spammy inaccurate 100 mm with small blast radius, slow but big 400 mm missile.
For each type of weapon (i.e. "gatling gun" or "autocannon"), how many types of each should we aim to provide? Right now we've planned 6 of each, along the basic paths that these weapons take in real life. Would only having one or two of each type make the mod easier to use or more interesting?
Per one contributor: