Closed thirdreplicator closed 12 years ago
What CPU usage are you seeing when you have the asteroids flying around? The collision checks are on a separate thread, and are probably getting squeezed out.
When that happens,
1 CPU shoots to 100%,
Process name: java Status: Sleeping CPU: 112 Waiting Channel: futex_wait_queue_me
When you change the number of child asteroids to be 10 instead of 4, and after blasting a bunch so that there are loads of asteroids flying all over the place, the spaceship and bullets stop colliding with anything. Just wondering if that's a bug. I didn't read all the code, so it might be built in. Not sure. That was on my Ubuntu box. Hopefully it's not a serious bug.