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> I also feel like this doesn't belong in there. I was mainly just replicating the `Map` trait which also has this. Is there a better explanation for the existence of this method in `Map`?
_Origin…
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Hi,
I don't know if it's the right place to ask questions but I will post it here and if it is not appropriate, I can move the discussion elsewhere.
I am using slang reflection API to feed my engi…
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[Job](https://mihubot.xyz/runtime-utils/20c74ecdda7b4f9c8573c8d5deca0330) completed in 15 minutes.
### Diffs
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Found 265 files with textual diffs.
Summary of Code Size diffs:
(Lower is better)
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fix + add decoding to core/encoderhero and create example + test of symmetric encoding to and decoding from heroscript to objects
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# Reflection
## Overview
- interface values is composed of (value, type)
- Reflection is a type of meta programming
- any interface values can be boxed into reflect.Value and reflect.Type
##…
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When using Iris shaders supporting labPBR resource packs, armor reflections are not present.
Active mods:
- GeckoLib 4.2.4
- Iris
- QFAPI
- Sodium
To replicate, use any shader with labPBR re…
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### Description of the issue
I noticed in general that reflections look a bit odd, like they're made up of very obvious horizontal lines, but in particular, dust clouds from running look very stran…
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[Job](https://mihubot.xyz/runtime-utils/8dd4cc5cfafd47ba935289174222ac8f) completed in 14 minutes.
### Diffs
```
Found 273 files with textual diffs.
Summary of Code Size diffs:
(Lower is better)
…
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[Job](https://mihubot.xyz/runtime-utils/e5b717ccba844c9c9f7ca0ff46744e01) completed in 14 minutes.
### Diffs
```
Found 272 files with textual diffs.
Summary of Code Size diffs:
(Lower is better)
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_I am willing to put $200 towards a PR that implements this feature._
**Feature Request**
Shadow catcher is an important feature that is present in most renderers. It is also implemented in the…