Add support for disabling splitscreen at compile time. Useful for derivative
games which do not want splitscreen or for platforms where it doesn't make
sense (iOS, Android, etc).
This means vms will need to get max supported splitscreen players from client,
instead of at compile time.
Original issue reported on code.google.com by ZTurtleMan on 30 Mar 2012 at 6:41
Original issue reported on code.google.com by
ZTurtleMan
on 30 Mar 2012 at 6:41