zturtleman / ioq3ztm

Automatically exported from code.google.com/p/ioq3ztm for archive purposes. See zturtleman/spearmint for active project.
GNU General Public License v3.0
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Switch to GPLv3+ (with additional terms) #21

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Switch to ZeniMax's GPLv3+ (with additional terms) license used by RTCW SP/MP, 
Wolf:ET, and Doom 3. This will allow including bug fixes and features from them.

I specifically plan to include bug fixes and features from Wolf:ET.

I would like to port the Wolf:ET game code to ioq3ztm, allowing Q3A and Wolf:ET 
to both be played on the same engine. I imagine it wouldn't be hard to do the 
same for RTCW MP.

Original issue reported on code.google.com by ZTurtleMan on 25 May 2012 at 10:42

GoogleCodeExporter commented 9 years ago
I diffidently want to look into making playerState_t and entityState_t game 
specific (not used in engine), giving game/cgame more control of network data, 
and generally separating engine and game logic more.

Original comment by ZTurtleMan on 26 May 2012 at 1:00

GoogleCodeExporter commented 9 years ago
Made the license change in r121. Other things should be separate issues.

Original comment by ZTurtleMan on 11 Jun 2012 at 7:54