Closed GoogleCodeExporter closed 9 years ago
I diffidently want to look into making playerState_t and entityState_t game
specific (not used in engine), giving game/cgame more control of network data,
and generally separating engine and game logic more.
Original comment by ZTurtleMan
on 26 May 2012 at 1:00
Made the license change in r121. Other things should be separate issues.
Original comment by ZTurtleMan
on 11 Jun 2012 at 7:54
Original issue reported on code.google.com by
ZTurtleMan
on 25 May 2012 at 10:42