zturtleman / ioq3ztm

Automatically exported from code.google.com/p/ioq3ztm for archive purposes. See zturtleman/spearmint for active project.
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HUD in vertical viewports isn't aspect correct #28

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
HUD in widescreen viewports always draws aspect correct, placing things at 
left, center, and right. Add top, center, bottom positions and fix scaling.

Original issue reported on code.google.com by ZTurtleMan on 29 Sep 2012 at 6:25

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r210.

Original comment by ZTurtleMan on 29 Sep 2012 at 8:55