zturtleman / ioq3ztm

Automatically exported from code.google.com/p/ioq3ztm for archive purposes. See zturtleman/spearmint for active project.
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HUD is only drawn for last splitscreen player when using Rend2 #30

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
HUD is only drawn for last splitscreen player when using Rend2 renderer.

Original issue reported on code.google.com by ZTurtleMan on 2 Nov 2012 at 7:00

GoogleCodeExporter commented 9 years ago
I just checked and the HUD seems to display fine using rend2 on my macbook pro

Original comment by mecenefeaa@gmail.com on 8 Dec 2012 at 1:03

GoogleCodeExporter commented 9 years ago
I just checked it too, and the HUD seems to display fine using rend2 on my 
Laptop, and
also on PC (both Windows/Nvidia). Though not sure what is the "last" 
splitscreen player. Anyways, all of them work fine.

Original comment by kuehnham...@gmail.com on 9 Dec 2012 at 9:15

GoogleCodeExporter commented 9 years ago
Okay, thanks for the info.

In splitscreen with r_ext_framebuffer_object 1 and r_postProcess 1 (both 
default values) it seems the HUD isn't always rendered to the correct frame 
buffer object. Last rendered viewport has a HUD, the others do not.

Not sure why it would work for 3 computers but not mine (Ubuntu 11.10, NVidia).

I've found some ways to fix the HUDs, I'm trying to find a properly fix for it.

Original comment by ZTurtleMan on 10 Dec 2012 at 1:36

Attachments:

GoogleCodeExporter commented 9 years ago
Issue fixed by SmileTheory in ioq3, merged into spearmint.

Original comment by ZTurtleMan on 28 Apr 2013 at 6:06