zturtleman / ioq3ztm

Automatically exported from code.google.com/p/ioq3ztm for archive purposes. See zturtleman/spearmint for active project.
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Model Loading For SplitScreen #33

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Run spearmint
2. load map
3. add splitscreen player

Well the models for players usually refresh when the scores are shown.(I can't 
remember what variable it is to turn this off) But i think it would be a good 
idea to either remove this. As getting everyone to hit the score button or 
waiting for them to die at the same time is a bit of an inconvenience. Or make 
local clients automatically load model changes.

Original issue reported on code.google.com by mecenefeaa@gmail.com on 14 Nov 2012 at 9:47

GoogleCodeExporter commented 9 years ago
Changed it so player models aren't deferred for local clients, unless low on 
memory. r303. (The variable is cg_deferPlayers.)

Original comment by ZTurtleMan on 17 Nov 2012 at 4:55

GoogleCodeExporter commented 9 years ago
Still defers local players when dropping in (not from start of match)

Original comment by mecenefeaa@gmail.com on 17 Nov 2012 at 5:36

GoogleCodeExporter commented 9 years ago
may be because of low memory though. how can i check this

Original comment by mecenefeaa@gmail.com on 17 Nov 2012 at 5:40

GoogleCodeExporter commented 9 years ago
nevermind, still defers splitscreen players when they drop in after game start

Original comment by mecenefeaa@gmail.com on 17 Nov 2012 at 5:42

GoogleCodeExporter commented 9 years ago
Check if "Memory is low. Using deferred model." is printed in the console.

Original comment by ZTurtleMan on 17 Nov 2012 at 5:52

GoogleCodeExporter commented 9 years ago
Nothing in the console saying this. Doesn't load the models for them unless 
scores are showed for all local players at the same time or the map is 
reloaded. May be something not getting set or called right when a local client 
drops in

Original comment by mecenefeaa@gmail.com on 17 Nov 2012 at 5:59

GoogleCodeExporter commented 9 years ago
Oh, yeah it's not fixed. I didn't test with cg_deferPlayers set to 1... cgame 
doesn't know about the new splitscreen client yet. I'll look into actually 
fixing it.

Original comment by ZTurtleMan on 17 Nov 2012 at 6:13

GoogleCodeExporter commented 9 years ago
okay, good luck

Original comment by mecenefeaa@gmail.com on 17 Nov 2012 at 6:14

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r337.

Original comment by ZTurtleMan on 8 Dec 2012 at 11:54