Closed GoogleCodeExporter closed 9 years ago
Changed it so player models aren't deferred for local clients, unless low on
memory. r303. (The variable is cg_deferPlayers.)
Original comment by ZTurtleMan
on 17 Nov 2012 at 4:55
Still defers local players when dropping in (not from start of match)
Original comment by mecenefeaa@gmail.com
on 17 Nov 2012 at 5:36
may be because of low memory though. how can i check this
Original comment by mecenefeaa@gmail.com
on 17 Nov 2012 at 5:40
nevermind, still defers splitscreen players when they drop in after game start
Original comment by mecenefeaa@gmail.com
on 17 Nov 2012 at 5:42
Check if "Memory is low. Using deferred model." is printed in the console.
Original comment by ZTurtleMan
on 17 Nov 2012 at 5:52
Nothing in the console saying this. Doesn't load the models for them unless
scores are showed for all local players at the same time or the map is
reloaded. May be something not getting set or called right when a local client
drops in
Original comment by mecenefeaa@gmail.com
on 17 Nov 2012 at 5:59
Oh, yeah it's not fixed. I didn't test with cg_deferPlayers set to 1... cgame
doesn't know about the new splitscreen client yet. I'll look into actually
fixing it.
Original comment by ZTurtleMan
on 17 Nov 2012 at 6:13
okay, good luck
Original comment by mecenefeaa@gmail.com
on 17 Nov 2012 at 6:14
This issue was closed by revision r337.
Original comment by ZTurtleMan
on 8 Dec 2012 at 11:54
Original issue reported on code.google.com by
mecenefeaa@gmail.com
on 14 Nov 2012 at 9:47