On Windows 10 (nvidia GTX 750 Ti) when starting a map (such as rota3ctf1 with g_gametype 4) the holodeck doors model have a black wall that goes across the screen that does not fade out. It goes away after holodeck doors model are no longer drawn so it doesn't affect gameplay.
This does not occur on Debian GNU/Linux 8 (proprietary nvidia driver) on the same hardware. I still need to check if it's related related to cvars or pk3 installed on Windows.
On Windows 10 (nvidia GTX 750 Ti) when starting a map (such as rota3ctf1 with g_gametype 4) the holodeck doors model have a black wall that goes across the screen that does not fade out. It goes away after holodeck doors model are no longer drawn so it doesn't affect gameplay.
This does not occur on Debian GNU/Linux 8 (proprietary nvidia driver) on the same hardware. I still need to check if it's related related to cvars or pk3 installed on Windows.