zturtleman / lilium-voyager

An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer) based on ioquake3 and ioEF.
https://clover.moe/lilium-voyager
GNU General Public License v2.0
47 stars 7 forks source link

OpenGL2: Holodeck doors don't fade properly #1

Closed zturtleman closed 6 years ago

zturtleman commented 6 years ago

On Windows 10 (nvidia GTX 750 Ti) when starting a map (such as rota3ctf1 with g_gametype 4) the holodeck doors model have a black wall that goes across the screen that does not fade out. It goes away after holodeck doors model are no longer drawn so it doesn't affect gameplay.

This does not occur on Debian GNU/Linux 8 (proprietary nvidia driver) on the same hardware. I still need to check if it's related related to cvars or pk3 installed on Windows.

zturtleman commented 6 years ago

Fixed in 74ec00ddaf801ea843e2857e52d8f2b36133a18f. Unrelated to map, cvars, or pk3 files.