Closed quakemmo closed 4 years ago
It might be possible to save a new .mm3d model with just a group and then load frame animated model and use menubar -> Model -> Merge... to import the dummy group model.
It looks safe to enable adding / deleting groups from frame animated models. I'll check it and it may be in the next release later this year.
Thank you, Zack. Is it a simple if condition to change (that I could patch myself while waiting on your release), or does it involve code base knowledge ? Again, your work is appreciated by the q3 community! Thanks.
I'm looking at deleting this section of code from Model::addGroup
, and from Model::deleteGroup
function below it. I haven't tested it so no guarantees.
Seems to work. You rock.
This is fixed by 6515b2016530cf48c49be0827b76eb64a582ec90. Thanks for bring this to my attention.
FWIW I've removed all of these arbitrary blocks from my fork (in my github repos here) but my MD3 features are largely unmodified outside of maintenance and refactors.
Hello and thank you for your continued work on ioq3 and mm3d.
I have an old md3 player model, nothing fancy, just your run-of-the-mill upper/lower/head.md3 thing, animation.cfg for the usual Q3 anims and a bunch of image files. It has a few groups such as u_upper, l_legs, u_hands and such.
I'd like to add a new group, let's say, u_elbow, and be able to skin it separately.
However, when I fire up Maverick M3D (or Misfit M3D for that matter), select a bunch of faces and try to create a new group, it says it cannot do that because I have frame animations.
What would be the proper way of getting it done, if any?
Thanks in advance.