Open dvhx opened 3 months ago
It would be really handy to have export to WRML format. It it very similar to OBJ. Import is not needed, only export. Here are two cubes:
#VRML V2.0 utf8 #Exported from Wings 3D 2.2.9 DEF ungrouped Transform { children [ Shape { appearance Appearance { material DEF default Material { diffuseColor 0.7898538076923077 0.8133333333333334 0.6940444444444445 emissiveColor 0.0 0.0 0.0 specularColor 0.1689853807692308 0.17133333333333334 0.15940444444444446 ambientIntensity 1.0 transparency 0.0 shininess 0.19999999999999996 } } geometry IndexedFaceSet { coord Coordinate { point [ -8.475675 -6.918919 10.897297, 13.318919 -6.918919 10.897297, -8.475675 12.454054 10.897297, 13.318919 12.454054 10.897297, 13.318919 -6.918919 -10.897297, -8.475675 -6.918919 -10.897297, 13.318919 12.454054 -10.897297, -8.475675 12.454054 -10.897297, 8.12973 0.0 4.324324, 16.778378 0.0 4.324324, 8.12973 18.854054 4.324324, 16.778378 18.854054 4.324324, 16.778378 0.0 -4.324324, 8.12973 0.0 -4.324324, 16.778378 18.854054 -4.324324, 8.12973 18.854054 -4.324324 ] } coordIndex [ 0, 1, 2, -1, 0, 2, 5, -1, 0, 5, 1, -1, 1, 3, 2, -1, 1, 4, 6, -1, 1, 5, 4, -1, 1, 6, 3, -1, 2, 3, 6, -1, 2, 6, 7, -1, 2, 7, 5, -1, 4, 5, 6, -1, 5, 7, 6, -1, 8, 9, 10, -1, 8, 10, 13, -1, 8, 13, 9, -1, 9, 11, 10, -1, 9, 12, 14, -1, 9, 13, 12, -1, 9, 14, 11, -1, 10, 11, 14, -1, 10, 14, 15, -1, 10, 15, 13, -1, 12, 13, 14, -1, 13, 15, 14, -1 ] } } ] }
It would be really handy to have export to WRML format. It it very similar to OBJ. Import is not needed, only export. Here are two cubes: