zturtleman / mm3d

Maverick Model 3D is a 3D model editor and animator for games.
https://clover.moe/mm3d
GNU General Public License v2.0
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Texture paths appear to be opaque to the user? #55

Open m-7761 opened 5 years ago

m-7761 commented 5 years ago

I just noticed that for example the Materials window doesn't provide any mechanism to figure out where or what a texture file is?

Maybe I'm missing something obvious. Anyway, in my work to rewrite these UI elements, I've removed the None options from the Group and Material windows, since I can see no value in selecting them; and they make the logic much more complicated/error prone.

At the same time in windows that have paths I've replaced those with textboxes and a "..." button to their side. So that solves the problem with not knowing what their path is. I was doing so anyway to standardize the interfaces... somewhere there is a "..." button. I can't remember where. It just occurred to me only towards the end that the file dialogs don't open to the files. (Maybe they should. Although it's actually pretty complicated/unreliable to select and scroll to a file on Windows. Currently a global config variable is sourced/overwritten every time.)

zturtleman commented 5 years ago

Correct, there is no way to display texture name.