zturtleman / q3rain

Automatically exported from code.google.com/p/q3rain for archive purposes. I do not maintain it. Do not create pull requests.
GNU General Public License v2.0
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Client crahs if other client fires weapon #10

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
stand in front of a bot

Original issue reported on code.google.com by ryliusk@gmail.com on 3 Sep 2010 at 2:37

GoogleCodeExporter commented 9 years ago
Actually they crash the client, server keeps running. wtf?

Original comment by ryliusk@gmail.com on 5 Sep 2010 at 4:12

GoogleCodeExporter commented 9 years ago
It seems like cgame is crashing.
In MP game, other players crash if you fire your weapon.
Client does not spit out errors, just "Received Signal 11".
Weapon does not matter.

It could be due to the changes in CG_Bullet.
I'll revert the changes to an older revision and slowly work in the changes 
again.

Original comment by ryliusk@gmail.com on 5 Sep 2010 at 5:23

GoogleCodeExporter commented 9 years ago
Fixed. Seems like it was a problem in CG_FireWeapon, could be due to static int 
currweap, but dont know exactly.

Needs to be verified!

Original comment by ryliusk@gmail.com on 7 Sep 2010 at 8:27

GoogleCodeExporter commented 9 years ago

Original comment by ryliusk@gmail.com on 7 Sep 2010 at 6:41