We need to figure out how to filter cards by type (skill, attack, power, etc) to help with "bottled" relic cards and for possible future issues we run into.
The cards file currently does not have these defined, so it will require a closer look at the games actual code to figure out exactly how this is working and if it's possible to implement.
We need to figure out how to filter cards by type (skill, attack, power, etc) to help with "bottled" relic cards and for possible future issues we run into.
The cards file currently does not have these defined, so it will require a closer look at the games actual code to figure out exactly how this is working and if it's possible to implement.