Closed zukonake closed 6 years ago
If such optimization is implemented it should also be added to server for physics mesh creation.
This could be impossible due to the fact that static lightning will need to set per-vertex color data.
static lightning can be probably implemented using lightmaps, not sure about AO though
For now only the server uses greedy meshing, in client version it could cause actually lower performance, because of the various hacks that need to be applied for lightning, textures, etc. to work.
Meshing can use greedy meshing instead of simple face culling, this could require some modifications to texture loading, and should be optional. It can greatly reduce the number of vertices, so it could give substantial performance gain.