Closed zukonake closed 6 years ago
Implemented in 59aed28f30b6b1f24fd848418fe4e48d490ad975, gives substantial performance gain, but is a bit unfinished, since it can skip visible chunks, thus the issue is not closed.
Additionally the bounding box of a chunk is not computer properly, sides are smaller by 1.
b625521b4af581638230e94347beb0bc71f00f06 fixes the skipping, but now the chunks are culled without regard for player fov.
irrelevant with new engine
Culling chunks that are not visible could give some performance gain.