1) Add Shields:
Tier 1 Sent to Be added, wait to make t2.
Add Shield Types (Small, Large, Tower)
Add Shields to Loot Tables (Evidently there are shields in the loot table?)
Add Shields to Research
Add Shields to Crafting
2) Make Stealth Gear:
Make T1 and T2 Stealth Gear
Test Gear
Balance Gear
Add to Loot, Research, and Crafting
3) Make New Resources for Crafting:
New T2 Leathers/Cloth/(Other Misc Items?)
4) ~~Work on Quests:
Continue to add more quests, this includes making them via Website, and Making Journal and Convo Templates For Zunath._~~
5) Work on T2 Areas:
Finish/Refine G-Nome areas to create that T2 safe zone.
Create Dungeons
6) Create Prototype Recycling For Zunath to Preview:
This includes Adding New Physical Structure to module, and to add properly to database.
Use Item Type Gives X Resource. No Variation in 'produced' goods.
7) ~~Work on Minor Area Touch-ups:
Example Couch in Ruby is a little wonky.~~
8) ~~Add Random Animals to Spawn Table:
This includes adding Meat to the loot table of the Animals.
And Looking into the Code of How Loot Tables are added to Creatures.~~
~~To include on this, Make most t1 resources obtainable some way in game. AKA Mine-able Mana Stone Nodes. Caustic stone nodes. Etc etc...
The placeables/animals are in just now need to link to the spawning system.(Working on revising this system)~~
9) Look into alternative ways of Experience Gain:
Crafting, Building, Searching, (Growing Resources), Quests (Repeatable)
10) Start T3 Concepts:
Zombies and Gear
11) Add T1/T2 Zombie (Mutations/Bosses)
12) DM unable to attack players while Possessing.
PVPSanctuarySystem.java
Remove the check to see if DM Possessed in line 17.
13) Work on New Player Experience.
14) Look into adding descriptions of the items one wishes to research.
15) Add new foods to loot table.
Before they are added they need to work in game!
16) ~~Fix T2 Item BP's to work in game.
(Add Var. to item)~~
1) Add Shields:
Tier 1 Sent to Be added, wait to make t2.Add Shield Types (Small, Large, Tower) Add Shields to Loot Tables (Evidently there are shields in the loot table?) Add Shields to Research Add Shields to Crafting2) Make Stealth Gear: Make T1 and T2 Stealth Gear Test Gear Balance Gear Add to Loot, Research, and Crafting
3) Make New Resources for Crafting: New T2 Leathers/Cloth/(Other Misc Items?)
4) ~~Work on Quests: Continue to add more quests, this includes making them via Website, and Making Journal and Convo Templates For Zunath._~~
5) Work on T2 Areas: Finish/Refine G-Nome areas to create that T2 safe zone. Create Dungeons
6) Create Prototype Recycling For Zunath to Preview: This includes Adding New Physical Structure to module, and to add properly to database. Use Item Type Gives X Resource. No Variation in 'produced' goods.
7) ~~Work on Minor Area Touch-ups: Example Couch in Ruby is a little wonky.~~
8) ~~Add Random Animals to Spawn Table: This includes adding Meat to the loot table of the Animals. And Looking into the Code of How Loot Tables are added to Creatures.~~
~~To include on this, Make most t1 resources obtainable some way in game. AKA Mine-able Mana Stone Nodes. Caustic stone nodes. Etc etc... The placeables/animals are in just now need to link to the spawning system.(Working on revising this system)~~
9) Look into alternative ways of Experience Gain: Crafting, Building, Searching, (Growing Resources), Quests (Repeatable)
10) Start T3 Concepts: Zombies and Gear
11) Add T1/T2 Zombie (Mutations/Bosses)
12) DM unable to attack players while Possessing. PVPSanctuarySystem.java Remove the check to see if DM Possessed in line 17.
13) Work on New Player Experience.
14) Look into adding descriptions of the items one wishes to research.
15) Add new foods to loot table. Before they are added they need to work in game!
16) ~~Fix T2 Item BP's to work in game. (Add Var. to item)~~