When a player activates an ability, they are immobilized for 1.5 seconds. No other effects are applied during this. The old requirement that players not have any action queued up when an ability finished was removed, as this was janky (WASD did not cause a failure, only click moving).
Most abilities have a cast time beyond 1.5 seconds, notably tame and resurrect abilities. Players being able to move during this time however is fine. The point is to reduce/eliminate the Benny Hill combat system we have now so that we can begin balancing around a system that doesn't have people running in circles.
The immobilize only applies to PC's who are not in space mode, as this isn't an issue in space.
When a player activates an ability, they are immobilized for 1.5 seconds. No other effects are applied during this. The old requirement that players not have any action queued up when an ability finished was removed, as this was janky (WASD did not cause a failure, only click moving).
Most abilities have a cast time beyond 1.5 seconds, notably tame and resurrect abilities. Players being able to move during this time however is fine. The point is to reduce/eliminate the Benny Hill combat system we have now so that we can begin balancing around a system that doesn't have people running in circles.
The immobilize only applies to PC's who are not in space mode, as this isn't an issue in space.