zunath / SWLOR_NWN

Star Wars: Legends of the Old Republic server code, a persistent world for Neverwinter Nights
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Capital Module Rework/Minor edits to Sub-cap Modules #1883

Open taelon875 opened 2 months ago

taelon875 commented 2 months ago

Fixes: Bulwark and Repair Field now don't loop to provide extra healing, They also fixed Visual Timers.

Changed: All Capital Ship Modules lie in their own category in the Engineering Bench.

Targeting Array - No longer gives Attack Boost (see Weapons Computer) instead of evasion decrease it is now damage.

Advanced Thrusters - No Value Changes here, just a description edit.

Reinforced Plating - No longer gives evasion decrease, but does decrease shields instead.

Quad Lasers: Adjusted oversized Fire Range and increase capacitor costs.

Turbolasers: Increased Damage from Module Bonus.

Laser Cannon Battery: Adjusted Range and Damage. (Slight increase on Lower-End Boss Damages.)

Beam Cannon/Laser Cannon: Adjusted Ranges and Cap Costs.

Bulwark/Repair Field - Both now heal larger amounts to cover for single use fire mechanics opposed to original design.

Missile Weapons - Adjusted the "minimum shield value" to 10.

Capital Ship Configuration Changes - Scaling for Hull/Shields Increased Overall. Warship - No Longer gains Attack Bonus. Slight increase in Armor values and health boost. But Gains Accuracy Increase. Logistics - Small Shield Increase and Armor Increase. Skirmisher - Lost Accuracy Increase, Gained Attack Increase and larger shield Pool.

Added: Weapons Computer - Increased Damage for Lower Accuracy Power Diverter - Lower Cap for Faster shield recharge E-War Module - Generates Enmity

https://docs.google.com/spreadsheets/d/1g0DB4i-zY4bQQzifilb1OrbiFn28FHK5Zg_29RxK4Yo/edit?usp=sharing