Fixes:
Bulwark and Repair Field now don't loop to provide extra healing, They also fixed Visual Timers.
Changed:
All Capital Ship Modules lie in their own category in the Engineering Bench.
Targeting Array - No longer gives Attack Boost (see Weapons Computer) instead of evasion decrease it is now damage.
Advanced Thrusters - No Value Changes here, just a description edit.
Reinforced Plating - No longer gives evasion decrease, but does decrease shields instead.
Quad Lasers: Adjusted oversized Fire Range and increase capacitor costs.
Turbolasers: Increased Damage from Module Bonus.
Laser Cannon Battery: Adjusted Range and Damage. (Slight increase on Lower-End Boss Damages.)
Beam Cannon/Laser Cannon: Adjusted Ranges and Cap Costs.
Bulwark/Repair Field - Both now heal larger amounts to cover for single use fire mechanics opposed to original design.
Missile Weapons - Adjusted the "minimum shield value" to 10.
Capital Ship Configuration Changes -
Scaling for Hull/Shields Increased Overall.
Warship - No Longer gains Attack Bonus. Slight increase in Armor values and health boost. But Gains Accuracy Increase. Logistics - Small Shield Increase and Armor Increase. Skirmisher - Lost Accuracy Increase, Gained Attack Increase and larger shield Pool.
Added:
Weapons Computer - Increased Damage for Lower Accuracy Power Diverter - Lower Cap for Faster shield recharge E-War Module - Generates Enmity
Fixes: Bulwark and Repair Field now don't loop to provide extra healing, They also fixed Visual Timers.
Changed: All Capital Ship Modules lie in their own category in the Engineering Bench.
Targeting Array - No longer gives Attack Boost (see Weapons Computer) instead of evasion decrease it is now damage.
Advanced Thrusters - No Value Changes here, just a description edit.
Reinforced Plating - No longer gives evasion decrease, but does decrease shields instead.
Quad Lasers: Adjusted oversized Fire Range and increase capacitor costs.
Turbolasers: Increased Damage from Module Bonus.
Laser Cannon Battery: Adjusted Range and Damage. (Slight increase on Lower-End Boss Damages.)
Beam Cannon/Laser Cannon: Adjusted Ranges and Cap Costs.
Bulwark/Repair Field - Both now heal larger amounts to cover for single use fire mechanics opposed to original design.
Missile Weapons - Adjusted the "minimum shield value" to 10.
Capital Ship Configuration Changes - Scaling for Hull/Shields Increased Overall. Warship - No Longer gains Attack Bonus. Slight increase in Armor values and health boost. But Gains Accuracy Increase. Logistics - Small Shield Increase and Armor Increase. Skirmisher - Lost Accuracy Increase, Gained Attack Increase and larger shield Pool.
Added: Weapons Computer - Increased Damage for Lower Accuracy Power Diverter - Lower Cap for Faster shield recharge E-War Module - Generates Enmity
https://docs.google.com/spreadsheets/d/1g0DB4i-zY4bQQzifilb1OrbiFn28FHK5Zg_29RxK4Yo/edit?usp=sharing