Closed taelon875 closed 5 years ago
Shield proficiency not showing up in perks list.
Armor immunity need to be scaling from level, so players unable to just use highest tier of armor and reap benefits.
AB needs to stack when item is made/when item gets AB sockets added
Mon Cal Amphi-Hydrus no longer use dark force powers.
Components/Enhancements needs to be reviewed to cut out any unused/old properties.
Conversation issue with Next Bonus showing N/A before it
Force Absorb divides by 0 when you die with it active. Either that or Heal divides by 0 when you are at full health.
Absorb Energy is listed under Sense not control in the chat menu.
Force Heal is sharing a cooldown when it shouldn't have one.
Comprehend Speech doesn't give any xp?
Force Push Cooldown is 10 mins opposed to 10 secs
Force heal is under Control but it says it requires altar 15 to hit second rank.
Comprehend speech icon doesn't show correctly.
Battle Meditation doesn't give ab/ac
Battle meditation perks are not given properly it has given me the third and second ability when i should only have first and second.
Edit Force heal costs to reflect spreadsheet changes.
Drain Life IV is unable to target creatures (spells.2da issue)
Force heal can be activated and the the caster can leave the area/change zones and the skill still applies. it also still gives xp.
Meditate can be used while concentration skills are being used.
Quality of Life: Have a command that cancels concentration ability activated, or have something reminding the user what ability is up.
Confusion not working (all tiers?)
Stun not working (all tiers?)
Force Speed V is not adding DEX correctly and is not removing epic dodge on expire.
Not sure if this is intended or not but force powers interrupt actions and cause flatfooted.
if you are in combat and use a force power, it will play brief cast animation and then cancel all actions leaving you flatfooted
if running using the keyboard it pauses briefly but otherwise ok. if running by clicking then using it mid run then it works as above
I believe this is why some force powers aren't working. In many cases ConcentrationTickInterval = 0. They exhibit the following error in the server console:
EVENT ERROR (C#) MessageHub: 0c60ad04-1e3a-4b93-8ac7-91532bee3c12 ** EXCEPTION:
Exception type: System.DivideByZeroException
Message : Attempted to divide by zero.
Stacktrace:
at SWLOR.Game.Server.Service.AbilityService.ProcessConcentrationEffects () [0x000a4] in
Rage Drains Hp per tick not round.
Specialization restrictions / DM approval need to be added to the force abilities as needed.
Grant +1 AC for every 20 skill ranks in armor, when that armor type is equipped.
Outstanding issues that still need to be addressed:
Mon Cal Amphi-Hydrus no longer use dark force powers. Components/Enhancements needs to be reviewed to cut out any unused/old properties.
"Not sure if this is intended or not but force powers interrupt actions and cause flatfooted.
_if you are in combat and use a force power, it will play brief cast animation and then cancel all actions leaving you flatfooted_
_if running using the keyboard it pauses briefly but otherwise ok. if running by clicking then using it mid run then it works as above_
" Specialization restrictions / DM approval need to be added to the force abilities as needed.
Everything else has been looked at and needs to be retested. I believe a majority of them were due to mismatched IDs in the 2das. Will update test again and then I need you guys to run through and check these out again. Will work on the outstanding issues in the meantime.
Force Stun 3 Crashes Server on use.
Force Stun Series isn't costing FP.
Throw saber works with ranged weapons, maybe it should be restricted to melee only if we want to allow other weapons.
Throw saber also works unarmed.
Cooldown Reduction Runes say they add cast time, and they also do not reduce cooldowns.
powergloves.zip Late Addition to the Melee Balancing because I am forgetful.
Players with over 120 force skill will have additional left over for redistribution when they are putting points in and is unable to spend the points because of the 40 Max distribute cap.
Rename Battle Meditation to Battle Insight to avoid QQ
Force Issues: Mind Shield Cooldown is 10 Minutes should be 5 Confusion Cooldown is wrong. Confusion Still doesn't work. Cooldowns for Lightning, and Drain life are wrong, they shouldnt have one, currently 10 minutes.(Unable to test to confirm) Cooldown for Breach is wrong 10 minutes instead of 10 seconds. (Unable to Test to Confirm) Cooldown for Throw saber is wrong is 10 minutes should be 10 seconds.
Battle Insight: First level gives Battle Insight II Feat, it is applying the 5 AC/AB but the AC is stacking each time. Cooldown is 10 minutes, should be 30 minutes. It is applying AC/AB to the caster it should be taking it away. Battle Insight Causes Server Crash when used on ally's. (Think this may be because it's tickrate. May need to change it?)
Guild masters are Hostile....
On Combat with battle Insight Server Crashes.
Nearby players get told of player deactivation of concentration ability.
Can use non-concentration abilities while other concentration abilities are up.
Armor scaling damage immunity forces bad Strref damage immunity
Hitting Over 500 Skill Points Killed all Skill Points
Changing item appearance with weapons eats the item.
Sneak Attack doesnt do more damage.
Cooldown reduction seems to grant 50% no matter the number.
Mods can't be installed into "lightfoils" no matter what perk rank you have. Tested with Cooldown II mod, received the message "required rank 7, your rank 0" despite having 7 ranks in the Engineering mod perk.
Armor mods are listed as red mods (like they are on live) but produce a yellow +AC mod (despite requiring red crystal clusters). Also, the installation message read "installed into prismatic slot".
Tested with Armor +3 (AC +1) mod on Force Armor III
Saber throw turns you to a male phenotype, so it breaks arm and head placement on females, if you change areas it fixes this for others but not yourself.
Since Ugnaughts lack their hair color restriction here' a list of suitable colors:
16, 17, 18, 19, 62, 120, 128, 164, 166, 168
Light Foils do not seem to be finessable.