Closed GoogleCodeExporter closed 9 years ago
NOTE: I've also tried exporting the model using blender2ogre 0.5.8, after
applying transforms on the armature and model, I am able to see correct
animation using OgreXML. Applying transforms does not fix the
skeleton/animation issues for the blender importer, however.
Original comment by ShadowIs...@gmail.com
on 14 Sep 2012 at 3:32
I have fixed the problem with the exception: "IllegalStateException: The given
texture must be triangulated!" .
The problem with mispositioned vertices is not yet solved.
Original comment by mrogu...@poczta.fm
on 14 Sep 2012 at 11:34
I have fixed two places where NullPointer was raised. This happened so because
some ipos didn't have curves applied.
As for the file tt-model it is not 2.49 but 2.41 (open blender file in text
editor and see the header) and this is not supported by the importer. The
lowest version is 2.49.
There is still issue with the model Sink Engine though. Part of the vertices is
strongly displaced. The same happens with female3 model mentioned in another
issue.
I know why this happens but didn't find a solution yet.
The workaround is NOT to use several materials to one mesh when armature is
applied.
I'll focus on this one now in hope to fix that soon.
OK the problem was with BindPose and BindNormal buffers. I finally managed to
find it when I made a tool to serialize the model to xml and compare it with
OGRE model (also stored in xml). The buffers from only one of the splitted
meshes were applied while each mesh should have its own.
Sorry it took so long.
Original comment by mrogu...@poczta.fm
on 13 Jan 2013 at 9:34
Nice work Marcin ;)
Original comment by remy.bou...@gmail.com
on 13 Jan 2013 at 9:40
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 14 Sep 2012 at 3:19Attachments: