Closed zwcloud closed 3 years ago
done at https://github.com/zwcloud/MeshTerrainEditor/commit/bdecb70658c7b9a8f804795ab9b30a1baea156fa
Actually we are not saving uv2 but assigned or cloned uv to uv2. The lightmapping data (lightmap index and offset) is kept.
requested by user 美术-饭教授 36xxxx45 此建议和您遇到的问题相关吗?请描述一下。
转换模型的时候,把地形的2uv导出来,这样我设置一下光照信息就可以了,不需要再烘焙一遍了。
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转换模型的时候,把地形的2uv导出来