zwcloud / MeshTerrainEditor-issues

Mesh Terrain Editor issue tracking and online docs
https://zwcloud.github.io/MeshTerrainEditor-issues/
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Converted multiple mesh-terrains' edge doesn't fit their neightbors for layer textures. #161

Closed zwcloud closed 3 years ago

zwcloud commented 3 years ago

reported by 程序-风 QQ33xxx36

Describe the bug
Converted multiple mesh-terrains' edge doesn't fit their neightbors for layer textures.

To Reproduce
Convert a terrain to 3x3 tiled mesh-terrains and see the apparent lines on edges of mesh-terrains.

Expected behavior
No apparent texture offset and edges on converted mesh-terrains.

Screenshots
image

Environment

Your solution or workaround
Paint textures on offsetted locations to fix them.

zwcloud commented 3 years ago

fixed at https://github.com/zwcloud/MeshTerrainEditor/commit/0db4bc76a95ef023d91cc53ed007489ce6a36343

zwcloud commented 3 years ago

This issue is unavoidable if the control texture size is not a multiple of split number. For example,