Closed zwcloud closed 3 years ago
reported by 程序-风 QQ33xxx36
Describe the bug Converted multiple mesh-terrains' edge doesn't fit their neightbors for layer textures.
To Reproduce Convert a terrain to 3x3 tiled mesh-terrains and see the apparent lines on edges of mesh-terrains.
Expected behavior No apparent texture offset and edges on converted mesh-terrains.
Screenshots
Environment
Your solution or workaround Paint textures on offsetted locations to fix them.
fixed at https://github.com/zwcloud/MeshTerrainEditor/commit/0db4bc76a95ef023d91cc53ed007489ce6a36343
This issue is unavoidable if the control texture size is not a multiple of split number. For example,
reported by 程序-风 QQ33xxx36
Describe the bug
Converted multiple mesh-terrains' edge doesn't fit their neightbors for layer textures.
To Reproduce
Convert a terrain to 3x3 tiled mesh-terrains and see the apparent lines on edges of mesh-terrains.
Expected behavior
No apparent texture offset and edges on converted mesh-terrains.
Screenshots
Environment
Your solution or workaround
Paint textures on offsetted locations to fix them.