Closed zwcloud closed 2 years ago
Cannot repo, waiting for more information from the reporter.
This is probably caused by that the mesh's vertex density is different with the current mesh LOD of the original Unity terrain. If you seeing similar issue, please try increate/decrease the mesh-terrain's vertex number.
Here is a video displaying comparsion of mesh-terrain fog and Unity terrain fog under same mesh LOD0 (same vertex density): https://user-images.githubusercontent.com/6965758/171832623-08247d1f-ad8e-44b0-b09f-658ae3baad8e.mp4
MTE's shader fog is defined by Amplify Shader Editor, which just use the built-in fog color provided by Unity. So in theory there should be no difference.
reported by user 地编-馒头Q25xxxx38