Enable smoothness texture at the bottom of shader UI at ①.
Assign layer smoothness texture at ② and click the refresh button at ③
Smoothness texture with be merge with the albedo texture: RGB = Albedo, A = Smooth. And the merged texture (Albedo&Smoothness) will be used in shader: smoothness will be sampled and blended and finally sent to smoothness output.
This should be supported, especially when converting a Unity terrain with a layer using a mask map.