zycliao / skeleton-free-pose-transfer

[ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters
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Spikes in ground truth meshes #10

Closed sunshineatnoon closed 1 year ago

sunshineatnoon commented 1 year ago

Hello, thanks for providing the source code.

I followed the preprocess instructions to produce testing meshes. I observed that some of the meshes have some spikes (i.e. unsmoothed area) after LBS. Is this normal or did I mess up something in the data processing? Thanks for your time.

Screen Shot 2022-10-23 at 7 18 40 PM
zycliao commented 1 year ago

I'm not sure about it as we didn't find such issues during experiments. If it is a RigNet character, you can check their Github repo, where there're more detailed instructions.