zycliao / skeleton-free-pose-transfer

[ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters
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Re-attaching skeleton and weights #16

Closed tshrjn closed 11 months ago

tshrjn commented 1 year ago

Say, I've an asset A with human motion and rig. And another asset B with skeleton, skinning weights, etc.

Now to transfer the motion from A to B via this method, how can I programmatically reattach the rigging (skeleton, skining weights) across the transferred poses/motion?

zycliao commented 11 months ago

A possible solution is to first get the animated meshes of A and then run our method from A to B. Now you should have animated meshes of B, with which you can write an optimization, where the supervision is animated meshes of B and the optimization variables are the pose of B.