The "Ground" value listed under the [Lighting] section of a map reduces the brightness of the ground when increased in numerical value and increases brightness when reduced in value.
The maps renderer interprets this in reverse to the game engine, rendering map previews either too bright or too dark.
The "Ground" value listed under the [Lighting] section of a map reduces the brightness of the ground when increased in numerical value and increases brightness when reduced in value.
The maps renderer interprets this in reverse to the game engine, rendering map previews either too bright or too dark.