Closed AardwolfScars closed 2 years ago
Note #291889 originally posted to : Crowley | Note forwarded by : Scars on Thu Dec 31 15:44:18 2020 | Hey Crowley, | ||
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Thanks for even remotely entertaining this. | ||||
There are 3 things I think that WinkleWinkle's (can't comment on Bast) | ||||
spellup plug in doesn't seem to address very effectively. | ||||
1. Managing the "wear aura" versus "cast sanctuary/biofeedback" situation. | ||||
2. Managing recovery timer versus affected by spells/skills. | ||||
3. Spell order of wraith form and wolf spirits. | ||||
Expanding on #1, which I'll arbitrarily decide to call: AutoAura. | ||||
I think this is pretty straightforward, but for the sake of making | ||||
sure we're talking about the same thing, I'll be more verbose than I think | ||||
is necessary. | ||||
Sometimes, notably at SH, there are a number of float items that are | ||||
better stats than the Aardwolf Aura of Sanctuary. Ideally, to | ||||
maximize the value of the item, you would wear the float item and cast | ||||
sanctuary. However, when in combat, you could be dispelled. You'd want to | ||||
quickly (automatically) wear the Aardwolf Aura of Sanctuary during | ||||
combat. Upon exiting combat, you'd remove the Aardwolf Aura of | ||||
Sanctuary and cast sanctuary per usual. | ||||
As a special circumstance, you may want to REQUIRE than the aura be worn, | ||||
so disabling the AutoAura script. That may be for raids, epics, whatever. | ||||
Expanding on #2, which I will needlessly call: RecoveryManager: | ||||
Many subclass skills are subject to recovery timers that do not line up | ||||
with their duration. Because of this, we have to do a bit of "can I cast | ||||
this spell yet" check in or randomly initiate a spellup to make sure | ||||
things like power projection or ironfist or whatever are up. With the new | ||||
totems out there now, this feels like so much unnecessary micromanagement | ||||
that passive monitoring would really help simplify. | ||||
I (now) know you hate miniwindows, but my idea was having something that | ||||
showed an abbreviated / modified version of what's shown on using the | ||||
"affected" command. In this miniwindow, all recovery oriented skills that | ||||
are available to the player are shown. | ||||
The display has 3 scenarios: | ||||
CASE | AFFECTED | ON RECOVERY | COLOR | |
#1 Y Y green | ||||
#2 N Y yellow | ||||
#3 N N white | ||||
I suppose for an added feature, on top of this, players could identify | ||||
which of the skills/spells they want to auto-cast when available. That | ||||
would ensure things that are mutually exclusive like rage/ironfist behave | ||||
in an expected manner. Also, a way to ensure that the auto-cast uses the | ||||
required "selection" for these gems: | ||||
cast 'elemental focus' [air | earth | fire | water] | |
cast 'elemental ward' [air | earth | fire | water] | |
cast 'gaias focus' [air | earth | electric | cold | water] |
cast 'gaias totem' [ent | bear | owl] | ||
There may be more, but these are the one's that I know. | ||||
Expanding on #3, which I'll needlessly call SmartCast. | ||||
Wraith Form, Wolf Spirits and any other spells that give affects that are | ||||
covered by other spells, should be cast after them. For example, sneak | ||||
should always be before wraith form. This isn't a big deal to me, but I | ||||
thought I'd share it anyway. | ||||
Anyway, there you have it. That's what's on my mind! | ||||
Thanks, | ||||
Scars | ||||
Pushed to production, closing this idea, anything else needed to be done needs a new issue