Currently HSP automatically recasts immediately on waking from sleep. However this interferes with functions such as DINV regen ring function which removes regen ring and re-equips normal equipment after waking from sleep.
Would it be possible to implement a short delay when waking from sleep before recasting, so that other things like DINV that happen on wake can happen first? As spellup often takes a long time and blocks input.
I will need to think about this ... i dont use async calls so i cant simply do a wait() ... if anything i can make a toggle on having to auto-recast spells after death
Currently HSP automatically recasts immediately on waking from sleep. However this interferes with functions such as DINV regen ring function which removes regen ring and re-equips normal equipment after waking from sleep.
Would it be possible to implement a short delay when waking from sleep before recasting, so that other things like DINV that happen on wake can happen first? As spellup often takes a long time and blocks input.