RESOLVED, with some later updates of Penumbra actually.
Hello !
So, context : i have a modded vfx mod that has a certain sound ( .scd ) tied to it's Emitter, and before dawntrail, i did pmuch a copy of that mod to tie it's VFX+SCD to an armor of mine. Export as .pmp, import in Penumbra, worked like a charm.
Now post dawntrail, i had to fix that mod of mine, and so i did, and so i had to again setup the .scd filepath to the vfx's emitter to have the sound, everything worked fine in vfxedit, the vfx and the sound.
But when exported as a .pmp ( yes i do select vfx and scd to export ), and imported into Penumbra, everything would work but the modded / replaced sound, instead it would be the original sound i replaced in vfxedit played, not the replacement one from the original mod i sourced from.
I asked in Penumbra's discord, and got the confirmation that penumbra didn't touch .scd files, that's all i got told when i reported the issue to them.
EDIT : I also tried to load up the produced mod back into VFXEDIT, and the sound would also be reverted to the replaced one instead of the replacement one.
RESOLVED, with some later updates of Penumbra actually.
Hello !
So, context : i have a modded vfx mod that has a certain sound ( .scd ) tied to it's Emitter, and before dawntrail, i did pmuch a copy of that mod to tie it's VFX+SCD to an armor of mine. Export as .pmp, import in Penumbra, worked like a charm.
Now post dawntrail, i had to fix that mod of mine, and so i did, and so i had to again setup the .scd filepath to the vfx's emitter to have the sound, everything worked fine in vfxedit, the vfx and the sound.
But when exported as a .pmp ( yes i do select vfx and scd to export ), and imported into Penumbra, everything would work but the modded / replaced sound, instead it would be the original sound i replaced in vfxedit played, not the replacement one from the original mod i sourced from.
I asked in Penumbra's discord, and got the confirmation that penumbra didn't touch .scd files, that's all i got told when i reported the issue to them.
EDIT : I also tried to load up the produced mod back into VFXEDIT, and the sound would also be reverted to the replaced one instead of the replacement one.