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VFX, animation, sound, and physics editing plugin for Dalamud
Just want to hide certain VFXs? Use EasyEyes instead
Extension | Description |
---|---|
.avfx |
VFXs, such as particles and glow effects. Has no impact on a character's motion |
.pap |
The animations performed by a character (such as swinging a weapon, smiling, etc.) |
.tmb |
Timelines for when to trigger VFXs, animations, and sound effects. Edit this if you want to replace a skill in its entirety |
.scd |
Sound files (background music, sound effects) |
.eid |
Bind points used to attach VFXs to character models |
.uld |
Determines the layout of UI elements |
.atex |
Texture files for .avfx |
.tex |
Texture files for UI elements and game models |
.atch |
Attachment points for weapons and other accessories (like the Machinist bag and Astrologian deck) |
.sklb |
Skeleton and bone definitions |
.skp |
Skeleton paramters, such as IK |
.shpk |
Bundled packages of vertex and pixel shaders |
.shcd |
Individual shaders |
.mtrl |
Materials for models |
.mdl |
Meshes |
/xlplugins
menu/vfxedit
Add the following custom repository in /xlsettings > Experimental
:
https://raw.githubusercontent.com/0ceal0t/Dalamud-VFXEditor/main/repo.json
The beta and main builds cannot both be enabled at the same time, so make sure to disable one before enabling the other. Open the beta version using /vfxbeta
UPDATE
Having problems? Check troubleshooting tips or a basic guide. If you have other questions, please open an Issue
If a VFX is behaving unexpectedly, or you are getting log messages indicating that it is not being parsed properly, please open an Issue.
.sklb
bones.atch
entry.uld
node type 10.scd
looping issues?.pap
animation from gLTF (currently can only replace).pap
Type and animation names.uld
update component typechara/xls/charadb/equipmentdeformerparameter/c0101.eqdp
.kdlb
.bklb
.kdb (kinedriver)
Client.System.Resource.Handle.AnimationExtensionLoadResourceHandle
Client.System.Resource.Handle.BonamikLoadResourceHandle
Client.System.Resource.Handle.BonamikResourceHandle
Client.System.Resource.Handle.ExtraSkeletonLoadResourceHandle
Client.System.Resource.Handle.EyeAnimationResourceHandle
Client.System.Resource.Handle.FacialParameterEditResourceHandle
Client.System.Resource.Handle.KineDriverLoadResourceHandle
Client.System.Resource.Handle.KineDriverResourceHandle
chara/human/c%04d/skeleton/base/b0001/bnm_c%04db0001.bnmb
chara/human/c%04d/skeleton/face/f%04d/bnm_c%04df%04d.bnmb
chara/human/c%04d/skeleton/hair/h%04d/bnm_c%04dh%04d.bnmb
chara/human/c%04d/skeleton/met/m%04d/bnm_c%04dm%04d.bnmb
chara/human/c%04d/skeleton/top/t%04d/bnm_c%04dt%04d.bnmb
chara/demihuman/d%04d/skeleton/base/b0001/bnm_d%04db0001.bnmb
chara/weapon/w%04d/skeleton/parts/p%04d/bnm_w%04dp%04d.bnmb
chara/weapon/w%04d/skeleton/base/b0001/bnm_w%04db0001.bnmb
chara/monster/m%04d/skeleton/base/b0001/bnm_m%04db0001.bnmb
https://github.com/BlasterGrim/TresGame/tree/6a0fd71b783a1fcba90c9df619447dc620817910/Plugins/BonamikRt/Source/BonamikRt/Public
common/graphics/common_shader_param.spm
common/graphics/chara_shader_param.spm
common/graphics/bg_shader_param.spm
https://imgur.com/wcMGZxY
HairSpecularShift breaks into HairSpecularPrimaryShift, HairSpecularBackScatterShift, and HairSpecularSecondaryShift; HairRoughnessOffsetRate breaks into HairBackScatterRoughnessOffsetRate, and HairSecondaryRoughnessOffsetRate
https://github.com/Irastris/ValkyrieUproject/tree/main/VALKYRIE_ELYSIUM/Source/KineDriverRt/Public
https://github.com/RussellJerome/TresGame/blob/main/Plugins/KineDriverRt/Source/KineDriverRt/Public/KineDriver_StructsAndEnums.h
chara/xls/bonamik/bonamik-monster.bklb
chara/xls/bonamik/bonamik-weapon.bklb
chara/xls/bonamik/bonamik-human-base.bklb
chara/xls/bonamik/bonamik-human-equipment.bklb
chara/xls/bonamik/bonamik-human-face.bklb
chara/xls/bonamik/bonamik-human-hair.bklb
chara/xls/bonamik/bonamik-demihuman.bklb
chara/xls/bonamik/bonamik-human-equipment.bklb
chara/xls/bonamik/bonamik-monster.bklb
chara/xls/bonamik/bonamik-weapon.bklb
chara/xls/bonamik/bonamik-demihuman.bklb
chara/xls/bonamik/bonamik-human-base.bklb
chara/xls/bonamik/bonamik-human-face.bklb
chara/xls/bonamik/bonamik-human-hair.bklb
chara/xls/kinedriver/kinedriver-human-equipment.kdlb
chara/xls/kinedriver/kinedriver-human-base.kdlb
chara/xls/kinedriver/kinedriver-human-face.kdlb
chara/xls/kinedriver/kinedriver-human-hair.kdlb
chara/xls/kinedriver/kinedriver-demihuman.kdlb
chara/xls/kinedriver/kinedriver-monster.kdlb
chara/xls/kinedriver/kinedriver-weapon.kdlb
chara/xls/kinedriver/kinedriver-demihuman.kdlb
chara/xls/kinedriver/kinedriver-human-base.kdlb
chara/xls/kinedriver/kinedriver-human-equipment.kdlb
chara/xls/kinedriver/kinedriver-human-face.kdlb
chara/xls/kinedriver/kinedriver-human-hair.kdlb
chara/xls/kinedriver/kinedriver-monster.kdlb
chara/xls/kinedriver/kinedriver-weapon.kdlb
table TypeIdInfo {
id:ubyte;
unk_uint_1:uint;
has_kdb:bool;
}
table TypeIdArray {
has_kdbs:bool;
type_id_info:[TypeIdInfo];
}
table SkeletonIdArray {
skeleton_id:uint;
unk_default_1:uint;
type_id_array:[TypeIdArray];
}
chara/xls/extraskl/extra_weapon.eslb
chara/human/c1701/skeleton/face/f0002/kdi_c1701f0002.kdb
--------------------------------
chara/xls/animation/papLoadTable.plt
chara/xls/boneDeformer/human.pbd
chara/xls/equipmentParameter/equipmentVfxParameter.evp
chara/xls/animation/animation_work_table-demihuman.awt
chara/xls/animation/AnimationExchangeTable.aet
chara/xls/animation/animation_work_table-human.awt
chara/xls/animation/MotionLineTable.mlt
chara/xls/animation/animation_work_table-monster.awt
chara/xls/animation/animation_work_table-weapon.awt
chara/xls/animation_extension/animext.anxb
chara/xls/charadb/extra_met.est
chara/xls/charadb/hairskeletontemplate.est
https://github.com/TexTools/xivModdingFramework/blob/44f0d031d3caa5b813a8c72c08f40313c3029d2e/xivModdingFramework/Models/FileTypes/PDB.cs#L331
https://github.com/TexTools/xivModdingFramework/blob/44f0d031d3caa5b813a8c72c08f40313c3029d2e/xivModdingFramework/Models/Helpers/ModelModifiers.cs#L1207
https://github.com/TexTools/xivModdingFramework/blob/44f0d031d3caa5b813a8c72c08f40313c3029d2e/xivModdingFramework/Models/Helpers/ModelModifiers.cs#L1145
https://github.com/TexTools/xivModdingFramework/blob/44f0d031d3caa5b813a8c72c08f40313c3029d2e/xivModdingFramework/Models/Helpers/ModelModifiers.cs#L1145