0ceal0t / Dalamud-VFXEditor

VFX, animation, sound, and physics editing plugin for FFXIV
MIT License
83 stars 25 forks source link

Issue swapping a skill on Bard #205

Open nivi159 opened 4 months ago

nivi159 commented 4 months ago

Currently attempting to make an edit to swap Shadowbite for Wide Volley on Bard, I'm able to get the animation and VFX onto Shadowbite, but any movement cancels the player animation, and if I'm standing still the combat idle animation is broken after I use the action. It appears to not be properly changing from the final frame of the animation to the idle animation? Would like to fix both of these issues.

XCZA commented 3 days ago

Ok so bard and machines are unique in that they have special .pap skeletal animations that only effect the upper part of their body--this is so they can 'run and gun'. So if you are changing one of those skills by changing it to an animation that features lower body animation, then what happens in game is that the animation starts, but then is interrupted by the defualt walking animation since the games hardcoded spreadsheet accounts for only the upper body animations for that skill (regardless of what you mod it to). This means you can only use other upper-body animations over those skills that initially are upper body, Or alternatively, what i do is just have NO body movement. A nice thing is that typically if you have 0 frames on an animation, the game will still cancel the last animation and play like a dead frame. but with these upper body animations, you can essentially remove the skeletal animation entirely and have the skill purely a visual/sound effect. SO when you press that action now, the last weapon skill or w/e will not be interrupted, and new VFX for that pressed action can happen.